ig.module(
	'game.entities.bread'
)
.requires(
	'impact.entity',
        'game.entities.base.baseFood'
)
.defines(function()
{
    EntityBread = EntityBaseFood.extend(
    {
	size: {x:45, y:38},
        animSheet: new ig.AnimationSheet('media/images/bread.png', 45, 38),
	collides: ig.Entity.COLLIDES.PASSIVE,	
	pickType: 'g1'		
    });
});